Production designer Patrice Vermette already has an Oscar for his work on the first instalment of the sand-swept sci-fi epic 鈥淒une,鈥 but he says earning another nomination for the elaborate sequel is 鈥渟till overwhelming.鈥
Reached recently in Budapest, the Montreal artist rattled off a whirlwind of events he planned to attend the moment he lands Friday in Los Angeles, where near back-to-back gatherings lead up to Sunday's televised gala.
鈥淵ou're floating on a cloud, basically," Vermette says of Academy Awards fanfare, which started with a flood of calls, texts and well-wishes on nomination day.
On Sunday, he and 鈥淒une: Part Two鈥 set decorator Shane Vieau of Dartmouth, N.S., compete for the production design trophy against teams from 鈥淭he Brutalist,鈥 鈥淐onclave,鈥 鈥淣osferatu,鈥 and 鈥淲icked.鈥
鈥淒une: Part Two,鈥 directed by Denis Villeneuve, is also up for best sound, visual effects, cinematography and best picture, a marquee prize for producers that would go to Mary Parent, Cale Boyter and Canadian filmmakers Tanya Lapointe and Villeneuve.
In concocting the eye-popping visuals from Frank Herbert鈥檚 novel, Vermette said he took direction from the story itself and the characters that inhabit its strange worlds 鈥 among them, the desert planet of Arrakis where massive killer worms lurk beneath the sand, and the eerie black-and-white landscape of Giedi Prime, ruled by a black sun.
If you want to make sci-fi and fantasy designs believable it鈥檚 "important to anchor things into a reality," says Vermette, previously nominated for Villeneuve鈥檚 alien-invasion film 鈥淎rrival,鈥 which featured massive oval spaceships and the squid-like heptapod visitors.
鈥淚 think design should be a response or a conversation with the elements in which that set exists. I try to put myself in the shoes of the architect,鈥 he says, pointing to the Arrakis city of Arrakeen, where winds blow at 850 kilometres an hour.
鈥淪o would I build anything straight? No, I would build everything at an angle. And then, OK, there's worms that go on a killing spree if there's any vibration or rhythm, so I would not build anything in the sand dunes. I would try to anchor the city into probably a rock, because that's pretty safe, the sandworms don't go there."
A world with intense desert heat meant Arrakis interiors needed thick walls that retain humidity and coolness. Those spaces should also avoid direct sunlight, so Vermette's set features a system of light wells to illuminate the indoors.
鈥淚t's all in the book but the great thing about Frank Herbert's writings is that he doesn't give all the answers. He just gives these clues and leaves it to the imagination of the reader. But the clues are there."
For the relatively lush imperial planet of Kaitain, Vermette turned to the architecture of Italian designer Carlo Scarpa for inspiration, even urging Villeneuve to shoot at Scarpa鈥檚 Brion Sanctuary, to introduce the emperor and princess, played by Christopher Walken and Florence Pugh.
鈥淣obody had ever shot there before. They always turned down films. But when they learned I was from 鈥楧une,鈥 and they loved Part One, they said, 'Well, maybe we're interested in meeting,鈥欌 he says of the architectural masterpiece in San Vito d'Altivole, near Treviso.
鈥淚t's actually the first location in 30-some years that I'm doing this that I actually cried when I visited. It's so beautiful. The attention to details of that place is beyond words.鈥
Fond of playing with space, scale, and proportions, Vermette describes his approach as a 鈥渂it like a DJ 鈥 you need to create a rhythm to make the journey interesting," a callback to his original ambitions of becoming a record producer.
鈥淚t's about not necessarily revealing all of a sudden everything," he says. 鈥淵ou discover something. Then you turn a corner, and oh, there's another beat."
Vermette says he studied sound design in school, imagining he might score films one day. He volunteered as a production assistant on commercials and music videos, thinking it could help jumpstart his music career.
It wasn鈥檛 until he was enlisted to replace a slacking production designer on a music video that he found his true calling. That free gig led to another and another, where he had the freedom to learn on the job, he says.
Vermette credits meeting the late Jean-Marc Vall茅e with catapulting his career, going on to work on Vallee's "C.R.A.Z.Y.," "The Young Victoria" and "Caf茅 de Flore." He also forged a tight bond with Villeneuve, for whom he also worked on "Enemy," "Prisoners" and "Sicario."
Now he鈥檚 got an eye on yet another field 鈥 architecture. Vermette says he鈥檚 collaborating with an international firm to build luxury hotels in Saudi Arabia, "which has been challenging and fun."
He won't reveal the work that brought him to Budapest, but says Montreal remains his home.
"That's my oasis. I know I would never leave Montreal," he says. "Actually, right now I'm missing the snow we have in Montreal."
This report by The Canadian Press was first published Feb. 25, 2025.
Cassandra Szklarski, The Canadian Press